There are thirty five side quests altogether in The Technomancer video game and on the off chance that you have any questions with respect to the video game walkthrough then do shoot them beneath in the comments area. Likewise, recollect the decisions or choices you roll out in the game will improve the result for related or another quest so doesn’t stress on the off chance that you quest begin didn’t trigger.
1. A Soldier Bitterness
This can be your first side quest of the Technomancer just in
the event that you slaughter the coward in the – ‘Battling For Abundance’
Mission. Come back to Eliza and discover the trooper in the encampment,
converse with him and think about David. Save the game and after that
discussion to David in Curiosity as he will offer you an appeal decision to
spare. On the off chance that you choose to utilization the charisma then there
is 75% he can go along with you back and in the event that you undermine him
then it will make him frantic and not join back.
2. A Nasty Invasion
When you finish the primary mission – ‘Fighting For Abundance’
talk with Quartermaster to know more about this quest. You have to discover 3
traps and give them to Ryan Steward. When you finish this, hand them to
Quartermaster for Relationship Boost, Experience focuses and Serum.
3. Combat Drug
The Quest will trigger once you finish the past side quest – A
Nasty Invasion. Presently head towards the target marker and converse with the
woman attempting to get in. In the wake of helping her, head to the following
marker and take a stab at utilizing the lock picking to get inside and get 1
karma as a prize. Presently go to Quartermaster and get 80 serums as a prize
for fulfillment.
Presently go to the Slums to talk with Scott Seeker in regards
to the antidote, come back to Quartermaster once you get the cure and get some
experience and Abundance Army Reputation as a prize.
4. A Professors Worries
When you have the cure head back and talk with Scott to get this
mission. Presently you know where to run so first talk with Veronica outside
and persuade her to get some more data. On the off chance that you get the data
come back to Scott (in labs), then go to the barracks and talk with Eliza
Major. Tell Veronica and get more data about the examination (Charles Seeker’s
notes). At long last, converse with Scott and complete the quest and get
experience focuses and Reputation with Scott.
The Convince option is unlocked if you speak more about
Disappearance (depends on Charisma).
5. The Feeling of Being Followed
You can acknowledge this quest while conversing with Jeffery in
‘A Professors Worries’ quest. Your primary employment is to take after and
don’t stay too far or the mission will be fizzled. In the wake of bringing
down, spy seeks the body then make a beeline for garisson huts and talk with
Alan Mancer. You can bring him down and it will give you a Reputation with
Jeffery with some experience points.
6. Arena Champion
This Quest can be discovered at the Slums at the bar where you
have to converse with the man with the entrance to the enclosure. To wind up
the champion of Tier 1 you have to overcome your adversaries in 3 battles. The
Second battle is somewhat extreme as your going to confront the electric bugs
lastly, the last round is the place you will utilize your dangerous traps to
bring them down. The second stage will be bolted until you discover Noctis. So
Go ahead look over your battling skills.
7. Unequal Combat
When you effectively crushed the Arena champion, converse with
Sam(standing at the Door) and find the professional killers. It’s totally
discretionary whether you need to battle them or not. We attempted to battle
them to acquire experience. Head back to the Bar and here you can without much
of a stretch request a fix or disregard the case to stop him. In the event that
you capture him you need to battle him first and after that increase 1
notoriety with the Army and 3 Karma, If you aside from the salt water then you
get 100 Serum, yet lose 1 Karma.
8. A Missing Girl
This Quest can be found at the Slums close to the Rover Hanger
you will discover this lady who is searching for her missing little girl,
Sarah. The main thing to do is head towards the marker and talk with Anton
Rogue, head back to the mother and assemble some more data. Presently go to the
checked area where you see Sarah being Captive and you have 2 decisions –
either to protect her to acknowledge 250 Serum and leave or simply abandon her
there and end the Quest.
On
the off chance that you help her then more alternatives will be open and
subsequent to finishing you get +3 Karma and afterward go to The Exchange and
talk with Fiorello for 1000 Exp.
9. Gun Running
This quest may be activated on the off chance that you are at
the right level. Converse with Anton Rogue and on the off chance that you are
prepared then he will request your assistance. In the event that yes then make
a beeline for the Quartermaster to get the case of weapons and now while
conveying the weapons you have 2 choices – either Deliver it to the Soldiers or
Aston and here are the results of both the decisions.
In the event that you pick Aston Rogue then you need to battle
through the warriors to arrive. There is another course on the off chance that
you are great at sneaking, take a stab at running behind the wall where nobody
can take note. When you get the weapons conveyed then you get 1000 Exp, AC
Soldier Helmet, +2 Vory Reputation and – 1 Army Reputation.
In the event that you deliver the weapons to the Soldier then
you will lose – 4 Vory Reputation and increase +1 Army Reputation. The
Quartermaster will remunerate you will 50 Serum and 1000 Exp. As you made a
terrible impression with this quest Aston won’t be upbeat and think before
giving you any missions.
10. Extortion Under Threat
This quest will just trigger from Aston Rogue, just in the event
that you have given him the weapons. Head to the Marker and talk with the
dealers. You can undoubtedly take the second merchant out without losing any
Karma. When you finish the mission you get +2 Vory Reputation, ASC Greaves, and
1000 Exp.
11. A Bothersome Witness
Just behind Aston Rogue’s place, you find this NPC(Merchant) who
will provide you with this mission during the ‘Extortion Under Threat’ quest.
Now you can either speak to Aston and inform him about the traitor and end this
quest with +2 Vory Reputation or wait for 24 hours and return to the trader.
Speak with the Merchant and escort him to the marked location and lose 4 Vory
Reputation.
12. Contraband Recovery
Head back to Aston to get this Quest directly after ‘Extortion
Under Threat’ quest. In this mission, you should sneak in the encampment and
break into Quarter expert’s sheltered and the key you can discover in the same room.
Take the Aston’s booty back to him and get AC Spy coat, 1000 Exp, +1 Vory
Reputation, yet lose 1 Army Reputation.
13. Just on the Market
Soon after the ‘Contraband Recovery’ quest talk with Aston again
to begin another quest. Here you should make a beeline for the Exchange to talk
with the street pharmacist and get the example. Presently Speak with Ethan in
the Slums and test it independent from anyone else or converse with Scott to
research. Here you will get a decision either to fix the street pharmacist or
talk with Aston specifically.
14. A Memory Problem
In the Exchange, converse with Fiorello to get his quest then
make a go to the barracks to cooperate with the things close Quarter
Master. Head out to the ghettos and hold up until you get assaulted by one of
the Black Dahlia pack, now on the off chance that you recover the young lady
you lose 1 VOry Reputation and 1 Army Reputation. When you come back to
Fiorello overhaul him about your main goal and get 1 karma and 1000 Exp.
15. Bodyguard for a Merchant
This is the Easiest one, all you need to do is head towards the
marked location and speak the with the Mutant named Beg. Now talk to the
supervisor who refused Beg and fight for him. You can either bribe him 100
Serum or try convincing with your Charisma. Once you are done return to
Fiorello and get 1000 Exp and 100 Serum.
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