Tuesday 5 July 2016

Technomancer All Slums Side Quests Guide and Details

This post is a complete guide about the slums side quests in the Technomancer video game. From this section, you will figure out how to finish the side missions or quests accessible in the Slums. The greater part of them are opened in a steady progression, subsequent to finishing the primary quest Break the opposition.
The Slums are the 2nd location in the city, governed mostly by the Vory. On the off chance that you don’t have in any event unbiased relations with them, you will be compelled to always battle with gatherings of outlaws prowling in the alleys of this district. The greater part of the quests done here are given to you by Anton Rogue. This location is straightforwardly associated with the Underworks and the Exchange.

1. Unequal Combat

Rewards for finishing the quest: 1000 EXP, 100-130 Serum and Karma /Reputation– details can be located at the end of the chapter.
How to unlock: find a woman wearing a helmet in the bar in The Slums.

Tasks:

1.Go to the bar to investigate Dereck Labour, the missing boxer
2.Find Derek Labour, the boxer
3.Interrogate the merchant about the sale of jellyfish venom
4.Find the henchmen responsible for the killing
5.Take care of the backer
6.Tell the fiancée what has happened
In the bar you will be hindered by a lady wearing a protective cap. She will request that you help her locate a specific man. After the discussion head to the upper floor and talk with the Eliter Soldier situated amidst the room. A short time later, get to the lower floor and talk with the man situated close to the way out of the bar.
You will be coordinated on the back of the building, where you will discover the body of the man you’re searching for. You will discover that he was harmed. You should contact Scott Seeker (unless he is your sidekick) by making a beeline for his research center. He will guide you at a man that has the toxic substance – one of the shippers.
Talk with the broker – there won’t be any issues and he will let you know all that you require. You can discover a Member of Vory close-by – he may be one of the suspects. Tragically, he is an individual from a pack and he, alongside 5 buddies, will assault you. Luckily for you, you have to beat them a bit and they will rapidly surrender.
Return to the Elite Soldier situated on the upper floor of the bar from where you’ve taken the quest. He will be the one in charge of the homicide and you will have the capacity to choose one of the 2 alternatives:
1.Capture him – beat the man and his companions and send him to jail(+2 Karma, +1 Abundance rep., 1000 EXP and 80 Serum).
2.Offer him to bribe you (100 Serum) and in return you will forget about the case. You will receive -1 Karma, 1000 EXP and 130 Serum.
Finally, get back to the lady on the ground floor of the bar and receive your reward for the quest.

2. A Professor’s Worries

Rewards for finishing the quest: +3 Scott Seeker rep., 500 EXP
How to unlock: Speak with Scott Seeker

Tasks:

1.Go to the Charles Seeker’s laboratory
2.Convince Veronica to give you information
3.Investigate the disappearance of Professor Charles Seeker
4.Obtain Charles Seeker’s research papers
5.Give Charles Seeker’s research to Scott
Talk with Scott and he will let you know around a specific stress in regards to his companion. Head to the research center situated in the east, where you will discover Veronica. Talk with the young lady to get additional data.
After the discussion move away a tad bit and Scott will talk with you again giving you more data. Head to chief Eliza for further directions. A while later, make a beeline for Veronica and select the primary exchange choice amid the discussion.
At last, return to Scott. Give him the records you’ve gotten from Veronica. You will now end the quest. In the event that Scott isn’t your partner, you will discover him in his lab in The Slums.

3. Gun Running

Rewards for finishing the quest: 1000 EXP, 50 Serum, reputation – details can be located at the end of the chapter.
How to unlock: speak with Anton Rogue after completing the Break the opposition quest.

Tasks:

1.Take weapons in the barracks
2.Decide who to give the weapons to
3.Inform Ryan about the weapon shipment
In spite of the fact that the quest is given to you by the Vory group, you can finish it in the interest of the opposite side of the contention. After the discussion with Anton from whom you will get the quest, head to the Quartermaster situated in the Exchange. You will be given a weapon that must be appeared to one of the sides:
1.Head to the station – the weapon will be given to the Abundance, and you will gain +1 Abundance rep., –1 Vory rep., 50 Serum.
2.Head to Anton – Vory will receive the weapon, and you will be given -1 Abundance rep., +2 Vory rep. 150 Serum, ASC Soldier’s Helmet.
Note – if you want to get to the Slums with a weapon, you will have to face the guards.

4. Extortion Under Threat

Rewards for finishing the quest: +2 Vory rep, 1000 EXP, 80/120 Serum,ASC Greaves, optional side quest A bothersome witness.
How to unlock: Speak with Anton Rogue after completing the Gun Running quest.

Tasks:

1.Make sure the trader pays what he owes [2x]
2.Give collected serum to Anton
After the discussion with Anton head to the primary vendor found right beside the bar to gather the cash. A short time later, you will see a man calling you. He is one of the shippers and he will let you know a few mysteries about the Vory, starting A vexatious witness quest. You now need to sit tight for 24 hours to proceed with it.
Presently go to the second vendor available. This one will be more troublesome, as he employed a few watchmen to ensure him. You will have the capacity to dispose of them in a flicker of an eye. Anton’s related tailing you will likewise arrange you to whip the vendor (for which you will pick up +2 Vory rep. what’s more, 40 Serum). On the off chance that you would prefer not to do that, you will battle with a little gathering of Vory, yet you will be given +1 Karma.
At long last, return to Anton and give him the cash. You can likewise report the slippery trader you’ve met, or forgo doing as such.

5. A Bothersome Witness

Rewards for finishing the quest: +2 Vory rep., 200 Serum (report the merchant) / -4 Vory rep., 1000 EXP (escort the merchant to the gate).
How to unlock: Speak with the merchant during the quest Exertion under threat.

Tasks:

1.Find the merchant later [time to complete: 24 hours]
2.Escort merchant to the Exchange [time to complete: 12 hours]
Amid the finsher of the Exertion Under Threat quest you will discover a trader that needs to uncover data about the Vory. In the event that you didn’t report him to Anton, hit this up spot following 24 hours with the goal that you will have the capacity to escort the adversary to the game of The Exchange.
Amid this quest you shouldn’t keep running into any issues. The dealer won’t will to experience each way by saying that a trap anticipates you there. At the point when that happens, pivot and change the course. After you’ve conveyed him to the entryway the quest will be finished.

6. Contraband Recovery

Rewards for finishing the quest: –1 Abundance rep., +2 Vory rep., 1000 EXP, 100 Serum, Light ASC spy’s jacket.
How to unlock: Speak with Anton Rogue after completing the Exertion under threat quest.

Tasks:

1.Reach the barracks armory
2.Recover Anton Rogue’s merchandise
3.Give the merchandise to opposition’s contact
4.Report back to Anton Rogue
A second expansive quest for Anton is to gain products from a warehouse in the barracks. Head to the room with the quartermaster and get the key from a closet situated close to the man on the off chance that you can’t open such locks all alone (Lock level 2).
Note: The lock on the door leading to the quartermaster warehouse can be opened with a key from a nearby closet, or with the second level of Locks.
Go inside and open the two chests (level 1), collect all the contents of them and deliver them to the contact. The man can be located in the Underworks, just below the Exchange.

7. Just on the Market

Rewards for finishing the quest: 1000 EXP, 100-300 Serum, ASC Soldier’s Gaiters, and reputation depending on your decision – all the details can be discovered at the end of the chapter.
How to unlock: Speak with Anton Rogue after completing the Contraband Recoveryquest.

Tasks:

1.Obtain a sample of the drug from the dealer
2.Find out where the drug comes from
3.Find information about the dealer
4.Analyze the sample yourself
5.Decide to go through with the deal or not
6.Report back to Anton Rogue
In the wake of talking with the business head to The Exchange, close to the northern door. There you can discover a merchant. Get an example of the drug by paying 25 Serum, or utilizing Charisma.
Now go to the bar in the Slums and talk with the bartender to pick up data about the merchant. A short time later, make a beeline for the upper floor and go into your room. Presently inspect the example (Creation 1). In the event that you don’t have the capacity, you should talk with the Quartermaster, which will yield the same results.
Toward the end you should choose what will you do with the data. You can constrain the lady to give you an influence – you will be given 100 Serum and further open doors. Return to Anton. This discussion will choose about the result of the quest:
1.Lie to him that the drug is fine – get back to the dealer and you will be given additional 100 Serum and -4 Vory reputation points.
2.Tell him that the drug is harmful – Anton will order you to get rid of the dealer. You will gain +2 Vory rep.

8. A Missing Girl

Rewards for finishing the quest: 1000 EXP and bonuses – details can be located at the end of the chapter.
How to unlock: Speak with the woman in the Slums after completing the Personal Protection quest and the side quests for Anton.

Tasks:

1.Interrogate Anton Rogue on the subject of Sarah Rogue
2.Ask the mother about the people close to her daughter
3.Interrogate Sarah Rouge’s client
4.Go back at night to interrogate Sarah Rouge’s client
5.Find the missing girl
6.Decide what the girl’s fate will be
7.Optional: Speak with the girl’s mother
8.Optional: Speak about the girl with Fiorello
In the Slums you will meet with a lady, a mother, whose little girl Sarah was lost. Head to Anton Rogue and return to mother a short time later. You will discover that the little girl is a whore and you ought to simply get in touch with her general client. Head close to the business sector, towards the assigned spot after dim. The choice of the exchange alternatives doesn’t make a difference.
Now move to the place indicated by the client. You will notice the kidnapper girl accompanied by the bandits. You can:
1.Accept a bribe – you will receive 250 Serum and –2 Karma points
2.Protect the girl and send her to her mother – the girl won’t be happy about it (-1 Karma) and the mother will give you 80 Serum.
3.Let the girl go – you will receive +1 Karma.
4.Help her escape the city – you will need to speak with the merchant to finish the quest, but you will receive +3 Karma.

9. The Explorer’s Father

Rewards for completing the quest: 500 EXP
How to unlock: get back to the Dig Site sub-location (Counterattack quest).

Tasks:

1.Search Scott’s things to find Amelia’s father’s letters
2.Tell Amelia what you’ve learned
3.Talk to Scott’s ex-wife
4.Tell Amelia what you’ve learned
In the wake of finishing the Counterattack quest and returning to the Slums, Amelia will begin a discussion with you. She will get some information about her dad. Scott may have the data you’re searching for – he will do a reversal to the lab after the mission, if he was your sidekick.
Now you should go to Scott’s lab and persuade him to leave the room. Subsequently, head towards his bed to discover Letters there. Return to Amelia and she will send you away to Scott’s ex – Angela Seeker, who can be found at the business sector.

Amid the discussion you can utilize Charisma, or Science as contentions. In the event that your endeavors are unsuccessful, there’s the customary choice to fix her – pay her 50 Serum to persuade her to talk. Subsequently, return to Amelia and advise her what you’ve realized.

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