Tuesday 5 July 2016

Technomancer Safe Haven Quest Guide and Details

This guide is all about a safe haven quest in the Technomancer video game. This Quest gets accessible once you’ve finished the Fighting for Abundance Main Quest and few from Finding Earth. So with no further ado, how about we start with the initial segment of A Safe Haven Quest. Check out the details below!

1. The Escape

When you start the quest, your primary target is to escape the run towards the Slums. Battling with the adversaries is absolutely choices as you won’t lose or increase any notoriety here so just head towards the marked location and search for the Rover. At the point when going over the Rover you need to battle here with the rivals and once you vanquish them get inside to battle the Boss and Progress in the Mission.

2. Race Against the Sun

This is a Time-based mission as you have to achieve the City before the dawn and in this manner you can select any course to go to the marked location. When you reach there you have to battle the animals before the entryway and keep battling through the until you finish the bit of the quest.

3. Meeting Aurora

While leaving Noctis you will discover this mission where you have to crush around 10 foes. You can utilize the Concrete boundary to bait them and blow them with Explosives. Rout every one of them to advance the following stage.

4. Escort in the Desert

Soon after the Meeting Aurora quest you’ll take the rover to The Canyon and motivate prepared to battle some animal. In the wake of crushing them, head till the end of the way and back to see where the Mutants dwell.

5. A Guide for Young Nation


Presently enter the Mutant’s compound and the following target will trigger to execute all the adversary mutants and thrashing Cain. When you’re going to annihilation Cain you get 3 decisions – either to capture him or deplete and murder him. In the event that you Kill him then you lose 1 Karma and on the off chance that you capture him then you get the opportunity to keep his defensive layer and mace with +2 Karma. Presently you have to Appoint another pioneer amongst Phobos and Scum so If you pick Phobos then Scum will go along with him and you get +1 Reputation with Mutant, yet in the event that you pick Scum then Phobos will leave to help Mutant and get +1 notoriety with Mutant.

No comments:

Post a Comment